

However, returns on CP when using Corrosive are also diminishing and more beneficial for Viral, as with alloy armor. In most real situations however, squads only have 2 or less CP users, meaning Corrosive is more useful, and can provide a bigger benefit than Viral against ferrite armoed enemies. The benefit of CP to Corrosive is too small, as corrosive procs already strip much of the armor away, while also stacking multiplicatively (additively would be better, and would strip 100% armor). Corrosive gets even worse than Viral when number of CP's increases.ĭuring extended-fire, with OoM of 10^2 or higher, andĪny amount of CP, similar results as when burstingĠ-2 CP, mid T1 required for Corrosive to surpass Viralįrom the results, you can see that when you have 4-man team where everyone has CP, Viral gets even stronger, as CP is doing the work of reducing armor for it. When bursting, with the amount of shots in the order of magnitude (OoM) of 10^1, andĪny amount of CP, Viral is much better than Corrosive, up to 2x difference.
Warframe enemy health calculator mods#
The reason the tiers are so broad is because different combinations of 6060 and 090 mods affect element damage and status chances, changing the average DPS often significantly Tier 1 = 0 to 2500 armor (lv 0-50 Bombard/Heavy Gunner) There's been a fair amount of debate between using Corrosive or Viral against enemies with armor, so I've done a few tests with this calculator and here's what I've found:

The tool also allows you to test against specific health-types One part I'm fairly confident of is my method of calculating how status procs affect short-burst and long-term DPS on average. I don't know whether the calculations are right, but I've tried to compare results for basic steps in the process against existing calculators, and they are consistently similar (I could've mucked them up again after changing things around though). Recently I thought about how I've probably not thought enough about whether the calculations were correct, so I made a calculator on Excel to test and proof how a DPS average should be calculated. Done it to see what combination of 6060 and 090 mods are better, how many elemental mods are best, what type of element(s), etc, etc. Hey guys, I've tried various quick ways to roughly calculate by hand the effect of statuses when comparing builds on the same weapon. Link: Warframe - Damage Calculator.xlsm (save a copy to edit, only way) (to-do list in tab 2 of the worksheet) Still, this tool may or may not be accurate in that regard, and the results here may not reflect real gameplay (further testing required to confirm). This tool calculates based on the premise of averages.
